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Gradius rebirth ign
Gradius rebirth ign








gradius rebirth ign

There are five difficulty settings, three of which are nearly impossible to beat without hours of trial and error. I’ve played just this section of the game at least twenty times since I got the game, and it’s still exciting.

gradius rebirth ign

There is a sequence at the end of Stage 2 that is designed like nothing I’ve ever done in a shmup, where I had to simultaneously blast the walls in front of me so that I could safely pass through them, while dodging the enemies flying at high speeds from behind me, and also trying to collect the power-ups from those enemies after blowing them up. On the higher difficulty settings, some stages are nearly impossible to beat without the right ship, so you’ll be trying each of them out at least once over the course of the game.Įach level is based on something found in a previous Gradius game, but with enough added twists to keep it feeling fresh and unpredictable. You start the game with three selectable ships, with two more “experimental” models unlockable by meeting certain in-game requirements. Also fully intact is the signature Gradius power-up chain (speed up, missile, double, laser, option, and “?”), although there are now a few new ships that make use of the chain in all new ways. The tried-and-true Gradius level structures of opening power-up collection section, main level section, “panic” section, then boss fight, have all been perfectly retained. For the most part, the game makes good on its intentions.










Gradius rebirth ign